
What Makes Good AI?
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Sources
The Illusion of Intelligence | Bungie
New Doom’s deceptively simple design | Gamasutra
The Secrets Of Enemy AI In Uncharted 2 | Gamasutra
The Systemic AI of Far Cry | AI & Games
Arkham Intelligence | AI & Games
The Artificial Intelligence of Halo 2 | HowStuffWorks
[ZIP] Designing to Promote Intentional Play | Clint Hocking
The Perfect Organism: The AI of Alien: Isolation | AI & Games
[PDF] The AI Systems of Left 4 Dead | Valve
Toru Iwatani Interview | MameWorld
Uncharted 4 is not as scripted as you might think | GamesIndustry.biz
Find Out More
[PDF] Three States and a Plan | MIT Media Lab
Managing Complexity in Halo 2 | GDC
Modeling AI Perception and Awareness in Splinter Cell: Blacklist | GDC
Understanding Pac-Man Ghost Behavior | GameInternals
Drivatar in Forza Motorsport | Microsoft Research
MGS V Enemies Response System Guide | SegmentNext
How Prompto’s AI-drive selfie system in Final Fantasy XV was built | Gamasutra
Further Reading / Viewing:
Laments on Half-Life 2’s AI and balance | Joe Wintergreen
Game Development Myths: Players Want Smart Artificial Intelligence | Ask a Game Dev
Games shown in this episode (in order of appearance):
F.E.A.R. (Monolith Productions, 2005)
Halo 2 (Bungie, 2004)
Half-Life (Valve Corporation, 1998)
Halo: Combat Evolved (Bungie, 2001)
DOOM (id Software, 2016)
Alien: Isolation (The Creative Assembly, 2014)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Waking Mars (Tiger Style, 2012)
Final Fantasy XV (Square Enix, 2016)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Splinter Cell: Blacklist (Ubisoft Toronto, 2013)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011)
Uncharted 2: Among Thieves (Naughty Dog, 2009)
Far Cry 4 (Ubisoft Montreal, 2014)
The Swindle (Size Five Games, 2015)
Mark of the Ninja (Klei Entertainment, 2012)
Pac-Man (Namco, 1980)
Civilization V (Firaxis Games, 2010)
Far Cry 2 (Ubisoft Montreal, 2008)
Vanquish (PlatinumGames, 2010)
Hitman (iO Interactive, 2016)
Spelunky (Derek Yu, 2012)
BioShock (Irrational Games, 2007)
Prey (Arkane Studios, 2017)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Killer Instinct (Double Helix Games, 2013)
Forza Motorsport 6 (Turn 10 Studios, 2015)
Left 4 Dead (Turtle Rock / Valve, 2008)
Rain World (Videocult, 2017)
S.T.A.L.K.E.R.: Shadow of Chernobyl (GSC Game World, 2007)
BioShock Infinite (Irrational Games, 2013)
The Last Guardian (genDesign, 2016)
Event[0] (Ocelot Society, 2016)
Half-Life 2 (Valve Corporation, 2004)
The Last of Us (Naughty Dog, 2013)
Uncharted 4: A Thief’s End (Naughty Dog, 2016)
Music used in this episode:
Waking Mars OST
Please, Don’t Touch Anything OST
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