What Makes Good AI? - bestgamewiki.com

What Makes Good AI?

Game Maker’s Toolkit
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When we talk about good AI, we often think about highly efficient and aggressive enemies in shooters like FEAR and Halo. But surely there’s more to good artificial intelligence than this?

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Sources

The Illusion of Intelligence | Bungie

New Doom’s deceptively simple design | Gamasutra

The Secrets Of Enemy AI In Uncharted 2 | Gamasutra

The Systemic AI of Far Cry | AI & Games

Arkham Intelligence | AI & Games

The Artificial Intelligence of Halo 2 | HowStuffWorks

[ZIP] Designing to Promote Intentional Play | Clint Hocking

The Perfect Organism: The AI of Alien: Isolation | AI & Games

[PDF] The AI Systems of Left 4 Dead | Valve

Toru Iwatani Interview | MameWorld

Uncharted 4 is not as scripted as you might think | GamesIndustry.biz

Find Out More

[PDF] Three States and a Plan | MIT Media Lab

Managing Complexity in Halo 2 | GDC

Modeling AI Perception and Awareness in Splinter Cell: Blacklist | GDC

Understanding Pac-Man Ghost Behavior | GameInternals

Drivatar in Forza Motorsport | Microsoft Research

MGS V Enemies Response System Guide | SegmentNext

How Prompto’s AI-drive selfie system in Final Fantasy XV was built | Gamasutra

Further Reading / Viewing:

Laments on Half-Life 2’s AI and balance | Joe Wintergreen

Game Development Myths: Players Want Smart Artificial Intelligence | Ask a Game Dev

Games shown in this episode (in order of appearance):

F.E.A.R. (Monolith Productions, 2005)
Halo 2 (Bungie, 2004)
Half-Life (Valve Corporation, 1998)
Halo: Combat Evolved (Bungie, 2001)
DOOM (id Software, 2016)
Alien: Isolation (The Creative Assembly, 2014)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Waking Mars (Tiger Style, 2012)
Final Fantasy XV (Square Enix, 2016)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Splinter Cell: Blacklist (Ubisoft Toronto, 2013)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011)
Uncharted 2: Among Thieves (Naughty Dog, 2009)
Far Cry 4 (Ubisoft Montreal, 2014)
The Swindle (Size Five Games, 2015)
Mark of the Ninja (Klei Entertainment, 2012)
Pac-Man (Namco, 1980)
Civilization V (Firaxis Games, 2010)
Far Cry 2 (Ubisoft Montreal, 2008)
Vanquish (PlatinumGames, 2010)
Hitman (iO Interactive, 2016)
Spelunky (Derek Yu, 2012)
BioShock (Irrational Games, 2007)
Prey (Arkane Studios, 2017)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Killer Instinct (Double Helix Games, 2013)
Forza Motorsport 6 (Turn 10 Studios, 2015)
Left 4 Dead (Turtle Rock / Valve, 2008)
Rain World (Videocult, 2017)
S.T.A.L.K.E.R.: Shadow of Chernobyl (GSC Game World, 2007)
BioShock Infinite (Irrational Games, 2013)
The Last Guardian (genDesign, 2016)
Event[0] (Ocelot Society, 2016)
Half-Life 2 (Valve Corporation, 2004)
The Last of Us (Naughty Dog, 2013)
Uncharted 4: A Thief’s End (Naughty Dog, 2016)

Music used in this episode:

Waking Mars OST
Please, Don’t Touch Anything OST

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